The false hope of Survivors ignites your hunger. Devour hope is a really fun perk that makes me feel great for doing well. Status Effects are a mechanic in Dead by Daylight which give certain buffs and nerfs to players. The false hope of Survivors ignites your hunger. Hope is a general Survivor Perk. 5,000. It honestly feels like a cheap perk. The perk is a lot of fun but far from op. 3 Tokens: Survivors suffer from the Exposed Status Effect. The growing odds of a successful escape fill you with hope and give you wings. If you run Devour Hope as the only Hex perk, they don't know you have it, until they might accidently find the right totem or until they see your first one-hit. Tokens grant various abilities such as double damage and kill by your own hand. If you manage to get 3 stacks with Devour Hope than you can start M1ing people and insta-down them with the exposed status effect, which usually gives you a free down and gambles the last stack on if you can get 5 to Mori a Survivor or not. It gives the killer more to do than patrol generators. 2 hooks haste effect, 3 hooks exposed, 5 hooks mori. The false hope of survivors ignites your hunger. Hex: Devour Hope: A Hex rooting its power on hope. SOMETIMES it feels like the killer doesn't have to do much. All u need are 3 hooks and the game can snowball downhill real quick if not found. Icon Tier I Tier II Tier III Description 4,000. But the level 3 just gives a matter of percentage of extra movement speed. I could kill (meaning killed "by your hand", dead, out of the game, gone) more people with it than I played rounds with it, like ~18:~20. When a Survivor is rescued from a Hook at least 24 metres away, Devour Hope receives a Token. #6. I run Devour Hope as my only hex because running other, more obvious hex perks like Ruin can encourage survivors to look for the hex totem before they otherwise would have any reason to. A Hex rooting its power on hope. So I played around with this perk a little bit on my wraith, hillbilly and obviously the hag. no they are good, especially if they get activated. Jul 15, 2017 @ 3:16pm More. Cetren. Jul 15, 2017 @ 3:18pm Perk icon should light up when your far enough away from a hooked person. When a survivor is rescued from a hook at least 24 meters away, Devour Hope receives a token. 2 Tokens: Gain a 3 / 4 / 5 % Haste Status Effect 10 seconds after hooking a Survivor, for a duration of 10 seconds. 6,000. #1. But don't understand the point in having level 3 devour hope over level 1 devour hope. 2 Tokens: Gain a 3 / 4 / 5 % Haste Status Effect 10 seconds after hooking a Survivor, for a duration of 10 seconds. When a Survivor is rescued from a Hook at least 24 metres away, Devour Hope receives a Token. The killer has to work for the insta down. So I wanna state my opinion on this perk and whether its op or not op. Thanks! At tier 1, it is 24 or less meters away from the hook, or 24 or more meters away? Seems pointless. Undying Zombie. From personal experience as well as things I have observed from other peoples games. Devour Hope . Prydain. It also synergizes well with Trapper being a hex perk. They both give the same buffs, the insta down and kill. I personally hate going against a killer with Devour. It promotes not camping. Sep 23, 2017 @ 4:44am Well. It forces survivors off gens to find your totem. So i like to call Devour Hope the "lazy perk". The hex effects persist as long as the related hex totem is standing. < > Showing 1-6 of 6 comments . How does Devour Hope work? A hex rooting its power on hope.

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